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Thief: To The Next Level----ConclusionThe Search Continues
Lord Todd: CoSaS (Circle of Stone and Shadow) Lead
Sir Avalon: T2X: Shadows of the Metal Age Lead
I finish reading all the contents on the scroll and whisper for Ol'Ebie to come hither. Ebie replies with, "I shall not leave my post until I am properly relieved."
BackDoor:<Whispering> Now is not the time for such games Ebie!
BackDoor:<Whispering> Shhhh! Quiet Ebie! Now is not the time! Get your ass over here now!
BackDoor:<Whispering> Shhhh! Quiet! You're going to attract the guards! You'd best get your ass over here before I come and blackjack it, and drag your butt over here!
BackDoor:<Whispering> Yeah, yeah, yeah…whatever, just get you butt in here. Pronto!
Ebie ventures back to Lord Dumfries' office and I inform him of the information I've just found. At the bottom of the scroll was a note, which read as follows: Note** The 'Horn of Rudolph' = 'The Head of Benny'
BackDoor: Look at the bottom note. Do you know what this means?
BackDoor: No you dimwit, the 'Horn of Rudolph', as in Rudolph Klementowski. Rudolph was the brother of the 'Trickster' who was slain by Sir Prance Alot.
Rudolph entered Sir Prance Alots' studios and started to rant and rave about how Sir Prance Alot owed him two more ballet lessons from his donation to the studio. A heated discussion broke out, and when Rudolph threatened Sir Prance Alot, Sir Jumps Alot interfered and gave Rudolph a good lecture. Rudolph did not take too kindly to the lecture and threatened to kill both of them. Sir Jumps Alot started jumping all over the place and distracted Rudolph, while Sir Prance Alot pranced around Rudolph at an alarming speed. The friction created from Sir Prance Alot prancing caused a circular hole to form around Rudolph. The floor collapsed beneath Rudolph and he fell through the floor to the cold, concrete basement floor, and died.
BackDoor: The Horn of Rudolph has been rumored to have been hollowed out, and secret plans put inside of it. No such rumor exist about The Head of Benny. We need to get to Lord Eversotites' estate and search The Head of Benny. I bet we'll find what we're looking for.
Using the Burricks to get across town was the easy part, now ditching these persistent pest was the hard part. We certainly don't need the attention of two Burricks following us around, besides, they don't seem to fit in the shadows as well as Ebie and I. I ask Ebie if he's got any extra deer legs, and he says, "Yup, sure do." I happen to have a few carrots left over, so we feed them the deer legs and carrots, and told them to stay put. They finally complied, and we jumped the wall to Lord Eversotites' estate.
Once inside his estate, we notice an open window on the second floor. We already know that we don't have to worry about security here, because Lord Eversotites' estate is not considered an 'at risk' place. I place a rope arrow on the windows ledge and we climb up. Once inside, we immediately head for his art gallery. We had to dodge a few of his maids, but that was amateur work. We get to the gallery, and we see The Head of Benny. We search the head, and find a piece of paper nicely folded up in the throat of this awkward piece of art. We unfold the paper, and begin to read:
What barriers have each of your teams run into since the beginning of your project? Press? Community? Time constraints? Engine coding? Etc. What have you done to overcome these 'Road Blocks'?
Sir Avalon: Skilled work takes lots of time and effort. Just one highly detailed texture can take more than a day, while objects and new creature models take thrice as long. Plot can take lengthy amounts of time to get put just right, as can Mission Design. Concepts of game play are things that you never ever want to get wrong, because one tiny hole in the story can make it all come crashing down. Just the time it takes to get things done is a 'Road Block' for us types that find our creativity rushing far ahead of our schedules…
Life is a constant evolution in which we all are constantly learning. What lessons have you taken from the development of your respective projects, and how have you incorporated these lessons in your everyday lives?
Sir Avalon: I have learned that email, IRC, and web forums are of the utmost importance to these projects. Remember, kids, lack of communication means a lack of progress, and that's the first step to killing off any kind of project.
On the flipside, how did lessons that you've learned throughout life help you in taking on the tremendously huge responsibility of such a project? Who do you pay tribute to for such lessons learned that got you where you are today?
Sir Avalon: Don't expect things to go smoothly. Whatever can go wrong, will go wrong. Don't plan ahead with the errors in mind; the more you plan, the less likely it will be that things go according to plan. Let chaos reign in what it assumes to be a disordered fashion when the time comes for something to go wrong, but little will it know that the chaos is going just as you planned because you took the precaution not to take early precautions or plan out counter-chaotic plans. I thank poor Spot for being the guinea pig in this particular evaluation of life.
Sticking to the above rhetoric, what is your ultimate goal in life (career wise)? What is your ultimate goal in developing and eventually releasing your project? Would you consider taking a job in the computer gaming industry? Why?
Sir Avalon: My life is this game. When the project is over, I plan to take my own life.
Maid#1: Did you check the Lords safe in the study?
Maid#1: O.k., just making sure. He's been on my case lately about checking the safe on an hourly basis to make sure it's secure. He says that theirs some very valuable information in there that he cannot allow to leak into the community.
Maid#1: Good. Lets go take a break.
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