Lord Todd: CoSaS (Circle of Stone and Shadow) Lead
Sir Avalon: T2X: Shadows of the Metal Age Lead
Eberon and I hop across six blocks of rooftops to get to Lord Dumfries' place. I send Eberon onto Lord Dumfries' rooftop while I scout the guard activities on the streets below from the rooftop of Lady Stales' Bakery. I should've taken Lord Dumfries' rooftop and left Ol'Ebie here to take in the raunchy, stale smell of aged baked goods. I clearly see now why they say, "Her name suits her well, very well."
While scouting the streets below, I notice that the guard at the alley entrance is all alone. No guards patrol back to that area, except for one, the guard who patrols the East side of the building makes his way back there every other time, which is about once every 5 minutes. I don't want to enter from the lower alley entrance, because entering from the rooftop and having the advantage of looking down instead of up is simply too good to pass up. Instead, I plan on clearing the alley entrance for a fast retreat, in case we need one once we're in the building. I wait patiently for the East side guard to patrol around back next to the alley entrance guard. He rounds the corner and is about 20 paces from the other guard. I draw back a gas arrow and start thinking about the windage, gravity, and power I need to put behind it to make sure I get them both in one shot. The East side guard is now within ten paces of the alley guard, and I know for the arrow to get there in time, I've got to release it when he's four paces away. I calculate four paces, and just as he hits the 'four pace' mark, I let the gas arrow fly.
Perfect! The gas arrow struck the East side guard just as he was right in front of the alley guard. Both guards went down fast and silent, and I had just given us a BackDoor getaway. I signal for Ol'Ebie to come back over and give me the scouting report of Lord Dumfries' place and he responds accordingly. He tells me there's one guard who is patrolling the skylight and if we can take him down, then we have our choice of either picking the rooftop door, or entering via skylight and fast roping down from there. I told him we'd decide upon that once we dispatched of the skylight guard.
We both hop onto Lord Dumfries' rooftop and set our plan into action. Ol'Ebie sneaks around to the North side of the skylight where there's more shadows to help him stay concealed, and get in close enough for a fast blackjack. I draw back a noisemaker arrow and let it fly just to the south side of the skylight. As soon as the guard was distracted, Ol'Ebie flew out of the shadows with his blackjack above his head. He leapt over the skylight, and while in mid, he let the blackjack above his head start its decent. As his feet hit the ground, the blackjack hit the guard squarely in the back of the head, and the guard found a nice sleeping arrangement, courtesy of Ol'Ebie.
We reach his office, I pick the lock, and we're in. Eberon stands guard at the door with his blackjack at the ready, while I look for information on the two projects. I find a security lock box under Lord Dumfries' desk, and I immediately pick the lock and open it up. I want to yell with excitement, but I know better. Inside the lock box was a scroll, which read, "Thief 2 Projects information." How obvious could he be? I opened up the scroll and started to read:
These two projects are easily the biggest two projects in the Thief community, or even the history of the TTLG Network for that matter. Is this the reason that there has been some tension in the community, making some side with one project or the other? What would you like to tell the community on this matter? How do you view your relationship with the other projects Lead/Team?
Lord Daniel Todd: While I am tempted to challenge your claim as to the significance of these two projects in the greater scheme of TTLG History (I'd have to say that the TTLG forums are much bigger and more influential to the lives of the fans then either of these campaigns will ever be), I am also honored that you consider them as such.
Could you both give the general storyline behind your project so that the community has a definitive answer, and can easily differentiate between the two?
Lord Daniel Todd: CoSaS is all about a talking Burrick named Lenny. He goes out on an adventure in search of the holy cheese, and along the way comes across a plot by a kindhearted badger to take over the world. Lenny eats the badger, and the world is saved from peace. Lenny never finds the cheese, because I ate it already.
How is your project staying true to the Thief universe? How is it not? Why?
Lord Daniel Todd: We stay true to it in that we do not meddle too much with anything set up by Thief 1 or 2. We are not staying true to it by adding piles of elements which were never even hinted at in either game, especially in the way of new characters, "factions" (I use the term loosely), and settings. We are staying true by maintaining the all-important element of multiple opposing forces battling for the dominance of their opposing ideal. We are not staying true by making those ideals something other than simply order versus chaos. At a risk of giving too much away, you can look for the opposition between elitism verses communalism, and compassion verses indifference. Both of those, of course, will not be made nearly as plain, crisp, or obvious as the order versus chaos theme of Thief 1 & 2.
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