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Saturday, December 01, 2007
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DX3 to use Tomb Raider Engine
9:14:36 PM EST - Dan
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I noticed this article which mentioned that DX3 was going to be using the Tomb Raider engine (thanks van HellSing) and quickly realised that they were merely the messenger. The source seems to be this interview at Developmag.com.
I'm relieved that here at Eidos we have two great internal engines - one from IO Interactive and one from Crystal. We chose the Crystal engine because we plan to help develop this engine more and then share it back with the rest of the company, the other Eidos studios. Having that technology from the start gives us a great advantage and foundation for our coders - there are no doubts about the approach, and we have few uncertainties. We just want to all work together on improving the same technology as we develop our game.
Sounds like good news to me. Using an existing proprietary engine means they can launch right into game design, and a huge chunk of the budget gets spared.
If you're like me and only peripherally aware of the Tomb Raider games and what the engine can do, aside from the obvious knack for curved surface meshes, you may want to take a browse ... just make sure you have safesearch turned on.
Naturally TR has nothing of the look/feel that DX would require, but that is purely an art-direction enigma, not a rendering technology one. My only concern, or in this case lack thereof, is the Crysis-factor which eidos is possibly avoiding by choosing this engine. I don't know about everyone else, but a new game that does not require hardware upgrades to run is music to my ears.
Edit ---
It turns out that this engine is not a stranger to dark urban environments, and in fact one of the TR games which uses it did present us with a Deus-Exish Tokyo level. The thumbnails are cropped, but the screens are not. Both have been de-Lara'd. These shots are several generations of the engine old of course, but I think the idea that it's capable of rendering these types of environments has been made plain. However, it still falls upon the art direction and level designers to make it happen. On the other hand, these shots look far more true to Deus Ex than Invisible War did.

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Wednesday, November 28, 2007
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An Expert Looks at DX3
10:47:04 PM EST - Dan
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The venerable Kieron Gillen who, unlike myself, is an actual professional gaming journalist, has done what I have done but, also unlike myself, was a bit more serious about it, and did more research on the team than just look at the photos in the flash animation on the website.
That said, the interesting article is still not terribly enlightening, as it mainly conjectures about what a DX3 game could be like as made by a bunch of guys and gals who have done many games nothing like Deus Ex. I think we were already on that page, but at least we now know the page number and how many pages there are.
Coincidentally, he also answers a question I raised about the company size - they do plan on growing to be much, much larger than 80 people; four times that size in fact, but in fact plan on always keeping the team sizes down to 80.
What I have not read is Kieron's article about Harvey Smith, the man some blame for DX2's faults who just released a new game, Blacksite Area 51. I have not read this article, but note that it does contain a screenshot of System Shock 1, which instantly makes it awesome.
Thanks DX-455 for letting us know about the DX3 article.

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Tuesday, November 27, 2007
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Flashy-Image Breakdown
8:27:31 PM EST - Dan
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Proving yet again that those with a great deal of free time are a boon to those who have very little, Shacknews has done an image by image breakdown of the flashy part of the trailer.
The game seems to focus heavily on the sociopolitical impact of biomodification as seen in the Deus Ex series. There's religious iconography, political divisiveness, potential terrorism, and segregation. And a representation of the Fibonacci sequence.
It is all as the wikipedia article stated, but now you can see it all for yourself. As discrimination against augments seems to be a common theme in these images, combined with the date on the ballot box, many have speculated that this game is a prequel.
It is true that the canceled DX3 in development at ION Storm was a prequel. There is no reason to believe (in fact I'd say that it's unlikely) that this team and project are using any material from the canceled one, but that does not rule out the possibility that it is indeed a prequel. For what it's worth, I hope that it is. Part of Deus Ex's appeal to me was how close to home it was in the form of themes, settings, and organizations - DX2 in contrast was a distant futuristic setting which seemed detached from present day reality. DX3 moving in the opposite direction - more towards the real world, seems like it would give more of a good thing. Let's just hope that it doesn't overflow into that dangerously obscure 'too much of a good thing' area which I am not even of liberty to define at the moment. We'll see! I look forward to it.

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So. Deus Ex 3.
7:58:28 AM EST - Dan
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Yes, so.
A Canadian Deus Ex. They chose an interesting subtitle: "3". Maybe it will have more in common with Deus Ex than the last two spinoffs: Invisible War and Project Snowblind.
We've got this gamasutra article on the topic.
D'Astous highlighted, "Montreal has low operational costs compared to other cities. Montreal has always been a city where the cost of living has been very reasonable, and this is also true for companies. So we can control our costs. The real estate is quite reasonable, the talent is there and that’s certainly an important point -- even though our dollar is going up, I think we are still very competitive on that side."
Hilarious. So we're getting a Canadian Deux Ex because it's cheaper that way. I love it.
So it's a new studio, new goals, new ambitions, and this is their first project. Maybe that's fitting - Deus Ex started that way, after all. These guys don't have an 'idea guru' as their leader though, which may not be a bad thing. Oh look my coffee is done.
Actually they do have this Stéphane D’Astous guy in charge of things. Let's see what his online profile looks like. ... seems like he's got several upper-management credits for various console games listed under him. (Thanks henke and HellSing.) Well all of those games shipped, so I guess we have that!
Mmm, nothing like a hot cup of coffee at 7:38 am est on 11/27/2007.
So Gamasutra also said...
So how many developers will be working on the game? According to D'Astous, teams will stay small and dev cycles will be lengthier. He stressed, "We’re only working on AAA, major titles. We’re going to be developing only major AAA games, using only next-gen technology."
Therefore, he continued, "We will want to limit our dev teams to a human-sized team of 80 people at the very highest of the peak in the production cycle. We don’t want to become a huge studio where there’s over 100 people on a title. We want a smaller, multi-discipline group that are tightly knit together. But by doing so, we will give them at least 18 to 24 months for the production cycle."
So they're going to be developing [meaningless marketing term] using only [meaningless marketing term]! This is great news guys! Thankfully the next paragraph contains some actual information in it. I am not at all sure, but I think that 80 people is about how many ION Storm had while doing DXIW and TDS (okay I made that up) so I guess that's a good number to be making two games at once, right? 24 months sounds like a great span of time to get people excited, let them grow apathetic, and then give them time to forget their apathy and get excited again in time for release!
This brings us to a website for the developer. What does this site teach us about this developer?
They use Dell Gaming Laptops, have toys on their desks, they read books, and take pills.
They advertise other eidos games to their employees.
They love Lara.
Their office is well lit.
They think that pipes and wires and hardware is COOL.
Their office may be HAUNTED.
Well I'm sold. Based on all of that I mean. In fact, I am ready to send in my application to work there! (I wonder how far short of their 80 people they are, or if they have decided that they need a little more than 80... the mind begs to know.)
Which brings us to Their Deus Ex Page. No, don't watch the flash animation. The sounds aren't coming from there. Scroll down to the teaser trailer. Yes, down there. Once you get past the awful IN A WORLD voiceover you can listen to a few scant seconds of (no sarcasm here, honest) totally awesome Deus Ex 1 remixed OST music (no not the original umod music) which for a few scant seconds may make you want to believe that this is the answer to all of your prayers for a good Deus Ex sequel. It may!
So what does this teaser tell us? That their team is a manager, someone who knows 3ds Max, The Movie Trailer Voice Guy, and an audio mixer? Aside from that, it seems to show an embryo which already has glowly lights and mechanical parts, and then a flashy too-fast-to-really-see so-how-could-it-actually-be-important series of images which only wikipedia could decrypt. Damn these guys are good! Makes me think that I should leave coverage of this game to Wikipedia and stick to Thief Fan Missions!
Other than the teaser, we get nothing else from this page - other than that someone seems to think that a PC is now a next-gen console, and that the blurb about which game systems they are developing for actually has nothing to do with Deus Ex 3 itself.
Well if you're still reading I am sure you want to read what a bunch of other people think, all of whom are probably just as qualified as I to have written all of the above, so check out the threads in General Gaming and Deus Ex General about it. The developer also has a forum, but why should we care? This is TTLG!
Okay, I am done. Look at how much time I wasted. It's 8:00 am now, and I have schoolwork to do. Oh well - at least my coffee is still hot.

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Monday, November 08, 2004
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Spector Leaves Ion Storm
4:49:49 PM EST - Dave
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Gamespot is reporting that Ion Storm's Warren Spector has quit the company to "to pursue personal interests". It is rumoured that he is in negotiations with Midway to head up an Austin based studio or work with Eidos as an IP consultant. Good luck to Mr. Spector with whatever he chooses!

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Sunday, July 18, 2004
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MIB Report @ PDX Forums
8:27:23 PM EST - Eberon
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TTLG Forums visitor Walton Simons (how appropriate) has written up a nice couple-pages report derived from all of the available information present in Deus Ex regarding the Series P agents. Most interesting, probably, is conflicting reports about their internals, and mention that the P agents, according to in-game texts, are allegedly not modified. Interesting.
You can read that here. And by the way, if you saw anything in the game about MIB agents having an air filtration system in their augmented bodies, stop by this TTLG forums thread and help Mr. Simons out with his report. He is looking for this rumored information in the game.

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Zodiac project part three at 75%
7:37:08 PM EST - Eberon
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Steve Tack, long-time community member and project leader of the Zodiac mission set posted a small update last week regarding the progress of his work. According to him, work on part three is 75% done! This is definitely good evidence, along with the ever-progressing Nameless mod, among others, that the original Deus Ex is nowhere near dead silent yet.
Stay tuned to Steve's Zodiac site for the latest skinny on his work, and break out that old copy of Deus Ex and fire up his missions if you haven't already. While you're at it, grab Redsun (a few news items down).

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Wednesday, June 16, 2004
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A severe degredation of quality.
11:00:27 PM EST - Eberon
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Thanks to Dylan for writing in to tell us about a story that appeared on gamespot recently regarding Deus Ex: Clan Wars, a title that Eidos announced a few months ago. Here's the skinny:
As it turns out, the similarities between Snowblind and Deus Ex are no coincidence. Sources close to the game's development confirmed today that the game began as Deus Ex: Clan Wars, the tactical "Deus Ex 'Action' game" mentioned in an Eidos financial report in April. "It did begin as Clan Wars," they said, "but it began to take a direction of its own."
I suppose the game could be good in its own right, but I am very disgusted to see Eidos whoring around the Deus Ex name as it has been. At least the name didn't stick.

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Sunday, June 06, 2004
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The Nameless Mod marches on
4:50:36 PM EST - Eberon
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Trestkon sends word that his daughter project, The Nameless Mod has just published a large group of new things to its new website design. The rundown is as follows:
- A 4 minute trailer video
- New information & improvements to every site section
- News (!)
- A recruitment announcement
Don't be shy - show your support in these bleak days of Deus Ex mod progress. Visit the Nameless Mod and while you're there tell them thanks for sticking to it!

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Saturday, June 05, 2004
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Redsun 2020 released, maturing.
8:59:18 AM EST - Eberon
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Everyone's nearly last hope for more Deus Ex goodness, Redsun 2020 released their files to the public last weekend. Unfortunately, the release was plagued with problems, as can be anticipated with such a large undertaking. Now that (much) patching has been done, I declare the project safe to play and enjoy thoroughly.
What're you waiting for? Get on the ball and fire up the original Deus Ex again for some good times with a new group of faces. And, if you haven't already, take some time to download and install The Cassandra Project, another excellent work from the creative fanbase.

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Sunday, April 18, 2004
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Spanish Warren Spector Interview
3:07:44 PM EST - Dave
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Victor sent in a link to an interview that Spanish gaming site Meristation conducted with Ion Storm director, Warren Spector. You can read it here although you may want to grab a translator for this. If nothing else it does have some pictures of Warren who looks suspiciously like a guy who lives near me... Cheers Victor!

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Saturday, February 28, 2004
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DX:IW PC for £17.99!
5:14:37 AM EST - Dave
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For you guys in Europe you can grab the PC DVD version of Deus Ex: Invisible War for a measly £17.99 (€27) from the wonderful Play.com, including free shipping!. Please note that Play do not ship to all European countries. You can find a list of the ones they do ship to here.

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DX:IW Patch 1.2
5:09:44 AM EST - Dave
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CatsClaw, top Eidos Tech person, has snuck into our forums to let us know that the v1.2 patch for Deus Ex: Invisible War is available. In his wordsIt improves performance, corrects an issue with GeForce FX 5950 cards and removes the 'fuzzy-vision' effect when using Bloom, Sniper Scope and viewing other full-screen effects. You can grab the patch here.

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Wednesday, February 25, 2004
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DX2:IW now $24.90!
2:02:21 AM EST - Eberon
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Act fast, because GoGamer is having another madness sale and is featuring Deus Ex Invisible War for $24.90 on sale for the next ~48 hours. If you haven't picked up a copy for yourself yet, this is the perfect time!

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Friday, February 20, 2004
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DX1: Game of the Year $7.70
2:18:17 AM EST - Eberon
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If you've been itching to get your hands on a replication of excellence, or the Deus Ex tunes have you jiggling in your pants, you need to check out GoGamer.com's latest 48 hour madness sale. There's a pristine copy of the Game of the Year Edition of Deus Ex 1 for you to enjoy, complete with shiny new map, new manual, and best of all, a copy of the game (patched up) and a soundtrack CD of Alex Brandon et al's excellent music!
UPDATE: Please be aware that I have been advised (currently) of at least one person who ran at this opportunity and ended up getting a sour deal; the box did not contain the manual or the second (soundtrack) disc. GoGamer reports despite their marketing that the box does not contain soundtrack discs or manual materials. If this has happened to you, please report it to me at my contact address. I would like to know.

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